// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.


#if !defined(AFX_CONSTRAINT_MESH_TEX_DLG_H__CB61D391_C962_46D1_9587_6145EAF2C4C9__INCLUDED_)
#define AFX_CONSTRAINT_MESH_TEX_DLG_H__CB61D391_C962_46D1_9587_6145EAF2C4C9__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif

namespace NL3D
{
	class CPSConstraintMesh;
}



/////////////////////////////////////////////////////////////////////////////
// CConstraintMeshTexDlg dialog

class CConstraintMeshTexDlg : public CDialog
{
// Construction
public:
	CConstraintMeshTexDlg(NL3D::CPSConstraintMesh *cm, CWnd* pParent = NULL);   // standard constructor
	~CConstraintMeshTexDlg();

	void init(uint x, uint y, CWnd *pParent);
// Dialog Data
	//{{AFX_DATA(CConstraintMeshTexDlg)
	enum { IDD = IDD_CONSTRAINT_MESH_TEX_DLG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CConstraintMeshTexDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	NL3D::CPSConstraintMesh *_CM; // the constraint mesh being edited
	CDialog					*_CurrDlg; // the current dialog for edition

	//// Create a dialog for global animation at the, discarding any previous dialog
	void	createGlobalAnimationDlg(uint stage);

	void   setupDlg();


	// Generated message map functions
	//{{AFX_MSG(CConstraintMeshTexDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSelchangeCurrentStage();
	afx_msg void OnSelchangeTexAnimType();
	afx_msg void OnReinitWhenNewElementIsCreated();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CONSTRAINT_MESH_TEX_DLG_H__CB61D391_C962_46D1_9587_6145EAF2C4C9__INCLUDED_)
